Bard of Breath
8 Repitonian Solar Sweeps
Nonbinary Masc (He/They)
Proper syntax and punctuation. Prefixes and suffixes every message with "XDXD".
Arcjec Voorat, also known by his Skorpe handle animatedHumorist, is one of the trolls in Vast Error. His associated alchemic sigil is Magnesium, though a modified version of the symbol. They are a deconstruction of the "self insert" and "main character" fantroll archetypes.
He was the first troll to be introduced and enter the game.
- 1 Biography
- 2 Personality and traits
- 3 Relationships
- 4 Trivia
- 5 Gallery
- 6 References
Arcjec wasn't always so depressed and sullen. Prior to the tumultuous end to his relationship with Taz, they were apparently much more outgoing and enthusiastic, if somewhat naïve. They used to be interested in comic books and superheroes as well as drawing, 2D animation and scrapbooking, evidenced by the posters on his wall, drawing tablet and the book on top of his refrigerator.
He also seemed to be very interested in (now outdated) SBVRPRPG tournaments, which allowed him to be a little more knowledgeable in how The Game should function. He used to play these games with Laivan and Calder.
Arcjec is first introduced in his respiteblock, going over his possessions. He is interrupted when a rock hits his block's window, and the sight of a hooded troll lurking near his hive sends him into a panic. In the middle of his freak out, he is messaged by Laivan Ferroo, who invites them to play a game of Anthropormuncipality with him and Murrit Turkin. Arcjec refuses, brushing him off.
In an attempt to get a better look at the mysterious troll, Arcjec ends up falling out their second-floor window, landing on a mud puddle and passing out. They have a cryptic dream where they stand in the middle of the Static, glimpsing White Noise before they jolt awake. During their brief nap, Laivan's dream self visits Arcjec's own dream self, still asleep on Prospit. It glitches out, momentarily reverting to a happier, younger Arcjec when Laivan touches him.
After waking up, Arcjec finds himself back inside his room. Surrounding him are the many piles of drawings he makes in his sleep, something that has been a regular occurrence for a while. The newest one has The Game's symbol crudely drawn on it, along with a message: "It's the only way."
They are then accosted by Taz, who manages to convince Arcjec to collaborate through a forced look at Murrit's memo and the meteor hurtling towards their hive. After a few spats, Arcjec realizes that the symbols they've been writing in their sleep are connected to the game. Inputting the symbols into the game window grants Taz access to a set of objects, and the duo has one final fraught conversation about their past before they decide it's better if they do not speak again after Arcjec's entry.
During the events of , Taz places a series of pillars and an archway around his hive, along with a mysterious chest inside his respiteblock. Arcjec opens the chest, which unleashes a powerful gust of wind that sends him hurtling out of his room. He stops right in front of the archway, which is activated into some sort of portal. Taz then pushes Arcjec inside it with the Game cursor, sending him into the Medium and completing his entry process. The pillars around Arcjec's hive divert the oncoming meteor away and into Skaia's shield, preventing the hive's complete destruction.
From the past perspective of Ellsee Raines, Arcjec is shown replying to a message from her moments before the start of Act 1. She worries that she is needy and unlikable, and he offers a half-hearted attempt at advice. Amused but nonetheless touched, Ellsee decides that they will finally introduce themself to Arcjec and explain their deeper connection. It's then revealed that she was the mysterious troll that threw a stone at Arcjec's window.
Back to the present, Arcjec lands on a gray platform inscribed with the Breath symbol, floating in a blank, stark white void. The powerful winds seen during Arcjec's entry then transform into the denizen of Breath, Zehanpuryu.
Zehanpuryu introduces Arcjec to the game and its purpose, pledging himself as their guide. He states that Arcjec is the Bard of Breath and urges them to find him again when they are stronger. He inserts himself within the Breath platform and changes the blank planet around them into the newly formed Land of Mirage and Monochrome.
As Arcjec looks around his new surroundings, they are approached by one of the planet's consorts: a bright, vibrant snake who directs him to the terminal that just appeared next to the denizen platform. The terminal allows Arcjec to access his game UI and Skorpe, where he finds messages from Taz and Ellsee both. He only answers the latter, and the two catch up. Ellsee admits that she knows more than she's previously let on, having seen the Game codes in a book that she has had her whole life. Arcjec closes the conversation by telling Ellsee to meet up with him when things are less hectic.
He then speaks with the multicolored snake consort, accidentally naming him "Guy". Guy tells Arcjec to prepare a weapon, as he is bound to face monsters on his journey, and Arcjec equips his scythe before taking the first steps of his journey on LOMAM.
After following the path for a while, Arcjec and Guy find a consort village up in flames, being ravaged by a powerful shape-shifting monster known as a Shifter. Two other consorts, Lady and Person, beg Arcjec to stop the monster before it burns down the entire town.
Overwhelmed, Arcjec freezes in place. He then finds himself in a featureless "mind space", greeted by younger version of himself: Kidjec. He tells Arcjec that it's okay to leave, and it isn't fair of the snakes to expect him to solve their problems. Arcjec, in turn, worries about his past choices and wishes he could do something for the people around him, that saving people was all they ever wanted to do growing up.
Kidjec argues that acting on those impulses will only make him and those around him miserable, growing increasingly aggravated. He says that Arcjec should just leave!!! and that every single time he tries to help someone, all he does is hurt them. Arcjec falls to their knees, their nose bleeding profusely.
Guy snaps Arcjec back into reality, calling out to him, Arcjec having gone into a trance for the duration of his conversation with Kidjec. His mind set, Arcjec promises to protect his consorts and prepares for battle.
During [S] Engage., Arcjec is shown battling the Shifter, managing to defeat it to the elation of his consorts. He receives a list of accomplishments and a variety of Resources and asks the consorts for the location of the actual checkpoint, as they reply it is near the town square and takes him there.
Meanwhile on Prospit, Arcjec, Laivan and Albion's dream selves meet up and chat, Arcjec's dream self having woken up off-screen since the last time they were shown. The trio flies over the buildings as Dream!Laivan explains the concept of dream selves and what they're supposed to do for their players. After the discussion, he then offers a grand tour of Prospit, which Dream!Arcjec and Dream!Albion accept.
Back on LOMAM, Arcjec arrives at the town square, where he is greeted by Metatron. As the built-in player guide to the Game, he explains several mechanics that will be vital to their progress including the crafting system, the checkpoints and the gates that connect their planets. He also gives Arcjec a welcome gift: a portable communicator they can use to keep in touch with the rest of their session. Metatron then coaches Arcjec through their first item creation: the Beats Taking The Subway scythe.
Further in their conversation, Metatron tells Arcjec that they must finish their role as server and connect to the hero of life, Ellsee. Metatron comments on the two's relationship saying that they seem close, but Arcjec quickly brushes it off and changes the subject again. Metatron moves on saying that everything he's done with Arcjec is all he needs from him and that once the planets align then the initial stretch of Arcjec's journey will be complete. Metatron is assured that Arcjec will figure it out by himself which frustrates Arcjec. Metatron finally leaves in a puff of smoke, but not before he tells Arcjec that they're doing amazing so far.
Arcjec decides to open a new memo to make sure the rest of his friends are up to speed on things. They tell everyone that their DMs are now open and that they'd like for everyone to talk civilly about their general game situations, informing them all that he's already made it to his first checkpoint.
Taz is the first one to respond to the memo informing Arcjec that she is at her third checkpoint at the moment which Arcjec finds unbelievable. They proceed to bicker with each other arguing and comparing the progress they've both made so far. Taz tells Arcjec that she's currently stuck and can't make any more progress before she goes over to Arcjec's planet. Arcjec informs her that she's going to have to wait for awhile because he hasn't crafted any portals yet. Taz comments on how waiting on him isn't something new and that she even watched him ignore her messages before. Arcjec apologizes for this genuinely which catches Taz off guard. Arcjec explains to her that the reason he did it was because he didn't want to put both of them through what had happened between them previously since it was a lot for him and that he wasn't trying to make her upset. Arcjec didn't know what to do and needed some breathing room but tells Taz that they can work together now. She believes Arcjec and accepts their apology.
Albion is the second person to reply to the memo commenting on how adorable Arcjec and Taz's conversation was. Ellsee quickly responds to the memo as well. She thanks Arcjec for sticking up for her and informs them that there's big purple-eyed demons all over the place. Albion believes that the demons are being manipulated and says she has met the man (Edolon) who was behind that saying that he was using Serpaz's computer. Murrit then responds to the memo which leads to Ellsee getting mad at Murrit. Arcjec questions how much he's missed while he was gone and tell everyone that they're are dysfunctional and asks Murrit what her problem is. Calder then replies to the memo accusing Murrit of not being her usual self. Arcjec once again asks to be filled in on what's happening and is told about what Murrit tried to do to Ellsee using his robots. Calder sides with Ellsee and Murrit quickly withdraws from the memo after telling everyone that they don't know what they're doing and what they've brought in with them. Arcjec is taken aback by what had just occurred and begins to ramble on about how things never change which Taz calls them out on. Ellsee asks if they should keep and eye on Murrit but Arcjec believes that they already have their hands full and that he's going to end the memo here and try again once everyone has a better handle on their situations. Arcjec warns them that things are about to get messy and finally closes the memo.
Arcjec begins trolling Ellsee and tells her that she has some nerve for pulling some major shenanigans, getting on her case about her deal with Calder. Arcjec says that tonight is just a lot and that Ellsee is adding onto the pile, asking if she even knows what she's doing, but the conversation quickly devolves into lighthearted bickering between the two. At this point Arcjec can see what Ellsee is doing in her hive with his computer. They both open the tutorial. On Arcjec's end, it has since updated to explain his job to set up the final player's entrance. Ellsee asks Arcjec to explain, and they say that it's like what Zehanpuryu said to him. Their job as the server player and client was to bring Repiton into The Medium through activating a series of pillars around the planet through their "own power". Arcjec views a map on his screen with several marked spots around the planet, explaining that they have to place the pillars around the circumference of The Mass. He asks Ellsee what the tutorial means by her "own power", and she reluctantly explains the magical abilities her staff has after some prodding, along with clarifying that her talking lusii said she inherited it, along with the book, from her ancestor. Arcjec comments on how this is the fakest thing she has told them but wants to know more about the staff, and Ellsee asks him to just trust her. He concedes, and goes to set things up while telling her to be careful. Arcjec notices that his lusus is with Ellsee and is shocked that he's alive and shows concern for his lusus, before rapidly switching topics back to the bigger issue at hand.
Arcjec asks if things are ready after Ellsee activates the portal leading to the first location. Arcjec informs her that he's going to go in order of what's closest to her, however, he also informs her that he doesn't know the exact coordinates and that there's no zoom option on his application. Ellsee voices her concerns on not wanting to go to Stronghold 21 due to the risk of becoming a walking target, most likely due to her blood color. Arcjec attempts to gives her advice, telling Ellsee to take a deep breath and move forward anyways. Arcjec ends up messing up the coordinates and Ellsee walks directly into the Stronghold square. which leads to Arcjec figuratively and literally beginning to beat himself up about being terrible at lying. Arcjec begins to annoyedly ramble to himself in nervousness as Ellsee panics, but quickly begins to focus again working with what he's got. Ellsee preforms magic tricks with her staff to keep the crowd distracted as Arcjec and drops the first pillar in the middle of the plaza. She quickly dives out of the way of the massive pillar before activating it and leaving rapidly. Ellsee tumbles back through the portal to her hive, exhausted. She decides to dance out her frustrations and Arcjec joins in with her. He tells her to pretend that never happened and to not mention it ever again. Ellsee asks if he had fun listening to her music which he reluctantly confirms that he did. They tell Ellsee that they'll make up for what they did with the last pillar.
Arcjec goes back to check on his hive, which is now a wreck with a hole going through the wall of his room and demons all around it. They move their cursor to go inside their messy hive, collectibles strewn all over the place. They grab a replica of their replica fetch modus to give Ellsee, in which she captchalogues her book, which unbeknownst to her results in a revised and corrupted version. She gets back to work with Arcjec after resting, with him promising to try his best to be there for her through the whole thing. Ellsee again repeats her nervousness, wondering everything was going to be okay, and Arcjec tells her that she's going to have to trust him.
During [S] Ellsee: Enter, Arcjec and Ellsee continue to work together with him placing down the pillars and her going through the portals and activating them. The portals take her to the Northern Wastes, Kenede Spaceport, Bizkantine Ruins, and the Black Depths. All but one of the planets connect and Repiton makes the jump as the pillars activate and Arcjec sighs in relief as Ellsee's Denizen is released and she enters the Medium.
During Taz's first foray into Arcjec's planet, she stumbles into a scene from her youth: her, Ellsee, Laivan and Arcjec, back when they were children, on the day when Arcjec asked Taz if she thought they were going to be friends forever.
In the present, Arcjec finds Taz, snapping her out of the flashback. He greets her with a smile and reassures her that he's right there, and the two of them walk off together.
Act 3 Act 1
On the day following the Players' entry into the Medium, Arcjec reopens their old memo in order to keep the group up to date on their individual progress on their planets. Albion is the first to respond, claiming they met on Prospit not too long ago, but Arcjec doesn't seem remember it very clearly. Eventually, the group discusses the current situation on Repiton, the Harbingers and Mirthamaniacs storming Stronghold 21 and the state of chaos the planet's entry into the Game has caused. Throughout the memo, Arcjec tags Murrit multiple times, who only responds to fall back into the same deflective patterns. They then ban themself from the memo, much to Arcjec's exasperation.
Later, Ellsee is seen falling asleep in the snow on her planet after the exhausting task of entering the game. She appears to have a flashback of her and Arcjec in his hive, dancing around together. Arcjec bumps into Ellsee which leads to both of them falling on the floor laughing together. Arcjec says he's hungry which leads to Ellsee and him into the kitchen. Both Arcjec and Ellsee are seen talking about two people named Ayala and Ari. Arcjec compliments Ellsee on how her new look is coming along and saying that she seems happier. The conversation turns into Ellsee complaining about how she can't go out and do things like how Arcjec can. Arcjec offers to try and find a way to sneak her out, but she refuses. Ellsee questions Arcjec about how he seems content with what is happening to the both of them. He pauses to think, but overall reassures her that everything is okay and that he'll always be here for her because they're family.
Personality and traits
Arcjec is perceived as closed off and isolated. He is largely defined by his depressive personality. Due to a severe lack of motivation, he largely spends his time in his room sitting at his computer and drinking soda. Arcjec has been known to go as far to perform mundane tasks while failing to perform them in reality. Arcjec has a generally sardonic attitude towards most things in his life and his life in general and has little tolerance towards anything bothersome to him. He seems to be a little obsessed with and generally sees things from a rather bleak black and white perspective.
This stunted emotional mindset masks a residual attachment Arcjec still has to his old life that can be seen in his many conversations with his friends, in which they paradoxically claim to be apathetic while also appearing heavily invested in the conversations, as evidenced by the amount of effort put into their responses. He will sometimes go to the extent of ignoring them and/or not replying at all. His general demeanor is, ironically, pointedly the opposite of what his typing quirk and screen name would imply, which can be inferred to be a result of Arcjec losing interest in the personality that he had facilitated when he was younger.
As the comic progresses and Arcjec enters the game, they seem to become more open with the rest of the cast, apologizing for unkind behavior and being more honest with his emotions. His changes in behavior can be seen with things such as explaining his actions and past behavior along with apologizing to Taz and cooperating with her. He also at times is seen loosening up when talking with Ellsee, giving her advice and dancing along with her. After entering the game and having made up with Taz, Arcjec tones down undeserved insults and rude behavior towards others.
His blood has been referred to as "corn syrup" by the cast, and appears to be a unique result of normal Repitonian bronze blood and lime blood. This blood type and Arcjec's sigil were passed down to him by his ancestor, Thesal Voorat, whose own blood was modified after his attempted suicide and subsequent revival by Zekura Raines during The Renaissance.
Arcjec and Taz have had a difficult relationship since the comic started. Stemming from their largely difficult past and supposedly unrealized romantic entanglements. There are many indications that their relationship was at one point unhealthy or unrequited, mutually or otherwise. After some kind of relationship-ending incident, Arcjec has since vehemently avoided any interaction with Taz for over two sweeps while Taz has since repeatedly tried to reach out to Arcjec. The resulting fallout deeply affected Arcjec, resulting a drastic change in personality and demeanor, while Taz felt abandoned by Arcjec.
When the two are forced to interact with one another during the events of the game, the two are constantly at each other's throats, barely being able to stay civil with one another, even for the sake of their mutual survival. Despite this, even though it is very slight, they did have a couple moments of levity and have been shown to complete their goals as a team rather efficiently all things considered.
During Post-EOA2 and Act 3 Act 1, they reconnect and bonded with each other once Taz arrives on Arcjec's planet, resulting in better communication and none of the hatred and lashing out from before. Any jabs or insults they throw at each other overall seem lighthearted banter typical of their contrasting personalities.
Despite Arcjec's generally unfriendly demeanor, Arcjec and Laivan appear to have a pleasant friendship, at least by Arcjec's standards. They seem to have mutually requited yet unrealized pale crushes on each other, as hinted here and here , along with smaller hints such as Arcjec's jeans matching Laivan's blood color. The two, along with Calder, used to play together as kids, but this appears to have ended or become rare as Arcjec grew distant and depressed.
After speaking in the newest memo in Act 3 Act 1, they still seem close in some sort of way, with Laivan remembering Arcjec's wriggling day (or as Laivan called it, a birthday) and asking him about it.
Arcjec and Ellsee have a unclear relationship. Ellsee seems to value and trust him a great deal. One of her goals at the beginning of the comic was to finally meet him and introduce herself personally, though she is never able to bolster up the courage to actually do it, even when she's already at his hive.
Ellsee appears to care for Arcjec and worries for his wellbeing, even dropping all of her fear to run back to him in order to try and rescue him once she notices the meteor heading towards his hive. Despite this, Arcjec doesn't appear to know much about Ellsee at all; though he does seem to have an easier time speaking to her than the other trolls in his chat fodder. When Ellsee asks if she was likeable, Arcjec does actually try to give her advice (albeit poorly). In Act 3 Act 1 Arcjec and Ellsee are seen sharing a hive and call each other a family.
Biologically, Ellsee and Arcjec's relationship are the equivalent of human siblings, while their ancestors were in a matespritship. This would make their relationship closest to siblings, with their ancestors as their parents.
Arcjec does not appear to be a big fan of Murrit. After reading through her memo, he believes that the game is a prank set up by him and the others to make fun of him and later notes during a conversation that he is a "slam jockey with more exposed RGB wires than common decency" . When telling Zehanpuryu about what he believes should have happened post-entry, he admits that Murrit is a "friend" and that he is "actually way worse at explaining things than you or this game."
Arcjec seems to have known Murrit since he was six sweeps old, as seen in a flashback . They have talked enough for Arcjec to notice Murrit's tendencies, such as commenting that they "hate when they do that" after Murrit bans themself from a memo.
Arcjec mentioned Jentha during a conversation with Taz as they were working towards his entry. They seem to be relatively aware of each other's interests, and share some in the form of Funkos , but otherwise there is little information on their relationship.
Calder and Arcjec were once friends in their youth, but that doesn't appear to be the case anymore.
In the memo in Act 3 Act 1, their interactions are tense and curt, though Arcjec attempts to be courteous as with the rest of the cast. Arcjec comments that Calder sounds "different now" and that "it feels like I don't know who I'm talking to." Arcjec also states that he has no qualms in banning Calder from the memo after telling him to knock it off when overstepping Taz's boundaries.
Serpaz and Arcjec seem to have been friends in their youth. There is not much information on their current relationship, but Serpaz seems to think of Arcjec as silly . They seem to not have any problems or tension with each other. When Arcjec cuts Serpaz off from rambling about her entry in the Act 3 Act 1 memo, he reassures her that he's taking her seriously and that she can talk later.
Albion and Arcjec seem to get along well. The two speak about their relationship when they were younger in the memo in Act 3 Act 1. Albion comments on how Arcjec was "one of the few people" who believed in her position when they were younger as well. Arcjec tells her that he thought it was an elaborate backstory she made for a character . Arcjec comments on how he would consistently tell her when they were younger that she would always be good at the game he played, and that she unfortunately never joined. She tells Arcjec how she was on Prospit with him but he doesn't remember, having had issues with his dreamself at the time.
There is little to no information on their relationship for the most part, however it is implied that they've talked in the past, with Sova bringing up in Act 3 Act 1 that she's read weirder from Arcjec after a particularly bizarre comment from him . They don't seem to have any problems with each other.
There is no information on their relationship. They only interact a handful of times in Act 3 Act 1 where Arcjec comments to him that Laivan's method of bothering people is "his only method".
There seems to be something going on between the two but there's not much information about their relationship. Occeus comments in Act 3 Act 1 that their past interactions have been more "charitable" and what Arcjec is doing is "weird". There seems to be some sort of tension between the two but not that much.
- His trolltag 'animatedHumorist' is an ironic holdover from his past active interest in comic books and cartoons. 'Animated' refers to the way in which characters in this medium are portrayed, and 'Humorist' in how cartoons are often comedic in nature.
- Arcjec's symbol is the only featured character symbol that is not close to an exact replica of its real alchemical counterpart.
- Arcjec is often compared to Karkat Vantas, due to their similarly cantankerous demeanors, penchants for tirades (although Karkat is clearly the more long-winded of the two), and their roles as "the first troll" in their respective comics. This has become a bit of a running joke between fans of the comic, some of which who ironically ship the two together. This was brought to a head for April Fools Day 2017 when there was a short four-page bonus content comic dedicated to the subject.
- Arcjec's archetype is simply "main character" but is also paired with "self-insert". It has been noted that he was at one point a true self-insert of Austin in the very early stages of development in 2011. However, he claims that they do not "really share any similarities at this point, except for soda consumption".
- Arcjec has a habit of typing out loud, or rather, speaking whatever he happens to be typing.
- Arcjec's initials are AV, which are the same initials as Austin.
- Based on his (former) blood color, aspect, and dream moon, Arcjec's true sign on Alternia would be Taurus, Sign of the Unfledged.
- The names given to Arcjec on pages 3 and 4 of the comic are "hypocritical asshat" and "little shit" respectively.
- Arcjec has a figurine of June Egbert in his room.austinado and Sparaze. Vast Error, p. . 19 May 2019.
- He runs a Filler account under the username NextIssue.
- This username may be a reference to the Next Issue Project.
- It is the only abandoned account out of the cast.
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